PM3.6 - Donkey Kong - Common Subroutine 0x1685c

  1. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
    1. if ((RandomAccessInt (0x1) LessThanOrEqual scalar(0)))
      1. Subroutine(0x21c50)
      2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
      3. LedgeGrabEnable(Unknown(4))